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Fast Key Panels

This window is displayed when you add or edit a Fast Key Panel from the Basic tab. It allows you to define the items that will appear on a specific keyboard. When a new panel is created, the buttons will be created using the font and colours defined on the Defaults tab. The set of thirty-six buttons shown on the right side of the screen represent the thirty-six buttons that DynaPOS can show to the user. To set the function of a button, click on the button and change the details in the Button Details tab.

Figure: Example Fast Key Panel Screen

Level #

This is a unique number to identify the level.

Note: Fast Key Panels with the same level number can be created as long as the ‘Effective Date’ is different.

Name

This is a description for the fast key panel.

Effective Date

The Effective Date is a setting which allows Fast Key Panels to be created prior to the date in which they are to become ‘Active’ on POS.

Note: In order for a Fast Key Panel to become active, POS requires a ‘Configuration Reload

Button Details

This option allows you to control what function a button will have. A button can be linked to an item so that when the button is pressed, the item is added to the transaction. Or it can be linked to another fast key panel so when the button is pressed, the new fast key panel will be displayed. A button can also be a 'modifier button'. By linking modifier button s and item keys you can select different items. For example, you could have a modifier button called HALFPINT and an item button called BEER. If you press the BEER button you get the BEER item added to the transaction. But you could then tell the system that if you press the HALFPINT modifier button followed by the item BEER button, the HALFPINT BEER item should actually be added to the transaction. You have basically modified the item to become something else. Using modifier buttons you can significantly increase the number of items that can be accessed from a single fastkey panel. You can actually link two modifier buttons and an item button together to give even more combinations.

Empty

Check this option if you want the button to do nothing.

Choose Item

Check this option if you want the button to add an item to the transaction. You should then enter the EAN/UPC/PLU of the item that you want to add to the transaction. When you enter the item, the Button Text will be set to the POS 20 description of the item. It will only contain the IPN if it has been auto created when the item was added.

Go To Fastkey Level

Check this option if you want the button to display a different fast key panel when pressed. You then select the Fast Key Panel you want to go to. If you click the Go To Level button, the details for the current panel will be saved and the details for the 'go to' fastkey panel will be displayed.

Go To Level

Used to test that the link works. Closes the current fast key panel and opens the fast key panel selected.

Size Modifier 1

Check this option if you want the button to work as a modifier. Enter the text of the modifier. This modifier can be used on the Multi-Size Item to create modified items.

Size Modifier 2

Check this option if you want the button to work as a second modifier. Enter the text of the modifier. This modifier can be used on the Multi-Size Item to create modified items.

Modifier

Allows you to select any Item Modifier set. When the key is pressed at POS, the modifiers will be displayed. When the user chooses modifiers from the list, they are added to the last item.

Web Page

Allows configuration of a web URL for a button that when pressed on DYNAPOSTOUCH launches the specified page in the embedded DYNAPOSTOUCH web browser. The maximum length of the specified web URL is 255 characters.

Button Text

The actual text to display on the button on POS. This will automatically populate with the item or fast key panel text but can be over written here.

Font

The font used to display the Button Text but allows default font properties to be edited, size, colour, bold, italic and so on.

Image

The name of the file to be displayed on the button next to the Button Text. This should be just the filename without path information, for example beer.bmp. The actual file should be in the DynaPOS bmps directory.

Button Image

This setting will control the look of the fastkey button itself.

If you leave this empty, the button will simply display the default image for fastkeys. For example, in the DRSSCHEME.INI file you might have:

FastKey=DRSFastkey

The system will use DRSFastkey.bmp as the image for the fastkey button.

If you select a colour from the combobox, this will change the image used for the button.

Note: POS does not automatically change the colour of the default fastkey button image to the selected colour. Instead, POS will look for a new image file to use for this 'Red' button. It will take the default fastkey image name and alter the name to get the new image required.

Using DRSFastkey from the above example, the system will look for DRSFastkeyRed.bmp. Notice it has simply added the colour to the filename. This image will be used for any buttons that have a Button Image of 'Red'. In order to use all the available colours, you would need the following images:

  • DRSFastkeyRed.bmp

  • DRSFastkeyBlue.bmp

  • DRSFastkeyYellow.bmp

  • DRSFastkeyGreen.bmp

  • DRSFastkeyOrange.bmp

  • DRSFastkeyPurple.bmp

  • DRSFastkeyWhite.bmp

  • DRSFastkeyBlack.bmp

If you tell the system to use a specific colour and you don't have an image file for that colour, the system will simply use the default image.

Note: The images do not have to be the colour selected.

The DRSFastkeyRed might be a dark red, while DRSFastkeyBlue is actually a light red. This simply means that any buttons you select to be 'Blue' will all use the same image and will appear as a light red. It is a mapping scheme only. The POS does not perform actual colour manipulation. This means that not only can you change colours, but you could change button shape as well!

If you use table tracking, the table buttons are displayed in different colours to indicate the status of the table. These colours are White, Red, Yellow, Orange and Green. These now correspond to the Button Image colours. So whatever graphic you have set up for 'White' will be used when the table panel needs to display a white button.

Modifiers are also able to use this method of specifying different colours for image buttons.

Button Colour

The background colour of the button. If you use a Scheme file to set up images for the actual fastkey buttons, this setting is ignored.

Button Size

To allow the resizing of the buttons by set sizes: 1x1, 1x2, 2x1, 2x2 and works in conjunction with the Button Image. See Large Button Support for a list of files required.

Quick Select

This tab will let you quickly add items to the fastkey panel. You select the required department, category, group, subgroup and family group. If you do not enter a location, the Quick Select will show all items. If you enter a location, only items in that location are shown. This is useful if you are defining a keyboard for a location which has a limited set of items compared to other locations. Press the Find Items button to display all matching items in the grid.

When you are looking at the items in the Quick Select list, you can click on the column titles to sort the items.

You then have two options. If you have a mouse available, you can drag an item from the grid and drop it on the required button. This will set up the details on the Button Details automatically. If you are working only on a touchscreen and have no mouse, press the Go button (the word Go will not change to Stop). You can then press the item you want to use in the grid and then press the button. The item will be added to the button. Repeat this process until all required buttons have been added and then press the Stop button.

Figure: Example Section of the Fast Key Panel Screen

Multi-Size Items

This tab allows you to set up modified, or multi-size, items. (They are called multi-size items because the main reason for using modified items is to change the size of the item.). This uses the modifier buttons and item buttons set up in the Button Details. DynaPOS works to a basic formula:

Modifier 1 + Modifier 2 + EAN/UPC/PLU = New EAN/UPC/PLU

Example

HALFPINT+     + BEER = HALFPINT BEER (Note, the second modifier doesn't have to be used.)

So if the user presses the corresponding buttons then the system will use the New EAN/UPC/PLU as the item to add to the transaction.

Figure: Example Section of the Fast Key Panel Screen

Size Modifier 1

The keyword of the first modifier button, for example HALFPINT.

Size Modifier 2

The keyword of the second modifier button, if any.

EAN/UPC/PLU

The number of the item that we want to modify. There should be a standard item button on the fast key panel that uses this number.

New EAN/UPC/PLU

The number of the new item that we want to use. This does not have to exist on a standard item button on the fastkey panel but does have to exist as an item within the POS.

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