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Labels - Layout

This tab allows you to design the actual label itself. A label can have static text, pictures or data fields on it.

Figure: Example Labels Screen

The window is divided into two sections. On the right is the layout of the label (the ticket layout). On the left are the details of the objects on the label. As you click on an object in the layout, the details on the left side will change to show the details of that object.

Ticket Layout

The Ticket Layout section is where you actually design the label. The white rectangular area is the size of your label. You can use the scroll bars on the right and bottom of the layout area to move around the label. The layout area has a grid overlay with lines every one centimetre to help you  place your label objects accurately. The various label objects, that is text, pictures, and so on, which you have placed on the label will be displayed just as they will be printed. You can modify a specific label object by clicking on it. A light gray rectangle will be placed around the object to show the full area it will take up on the label. Around the edge of this rectangle are eight small black squares, called resize handles. To change the area which this object will use, click down on a resize handle, drag it to the required space and let the mouse button go. The rectangle will change to show the area the label object will now use. To move an object, simply click on it (not on a resize handle) and drag it to the required spot.

Zoom Factor

Drop down list has text indicating whether the zoom is in (that is increasing the size displayed) or out (reducing it).

Label Object

This section allows you to select the type of object you want to place on your ticket. Each button represents a type of object as listed below. When you click on the button you are telling the system you want to place this type of object on the label. You then move your mouse cursor over to the Ticket Layout area and click where you want the object to be placed. The system will automatically draw an object on the label.

Click this button to return to pointing mode. This is useful if you have clicked one of the other objects and you decide that you actually don't want to use it.

This is a Text object. It is a piece of text which will be the same on all labels that you print, for example 'Big Savings'.

This is a Data object which represents a specific piece of information from the system, for example item description or sell price. As you print a label, the system will check the item, or customer, you are printing this label for and replace this object with the appropriate value. When this type of object is placed on a label, the system will show a representation of the data, for example 99/99/99 or XXXXXXXXX. The system will show the maximum length of the field. Don't worry if this extends past the edge of a label. Consider the information you have and size the object appropriately. For example, the full item description can be one hundred characters in length because it is made up from the item's brand, description, variety and size. However, it is unlikely that you have any item that will use this full length. If the full description for your items average about forty characters in total, then size the object so that is all that it will print.

This is a Picture object which allows you to place a picture on the label. It can be a static picture, for example a starburst, which will be the same on all labels, or it can be a ticket clip (defined on the Customer Details menu option in Items) which means that as you print a label for a specific item, the system will replace it with the appropriate picture.

Object Placement

These buttons are used to control how overlapping objects are placed on the label. For example, if you have a starburst Picture object and a Text object which says 'Save!', you would want the Text object to be on top of the Picture object. However, if you placed the Picture object on the label after the Text object, the Picture object would be on top. You can use these buttons to change this overlap order. Simply click on the object which you want to change and press the appropriate button.

Click this button to bring the selected object to the front of the label.

Click this button to send the selected object to the back of the label.

Label Properties

This section shows the details for a specific label object. The details will vary depending on whether the object is a Text, Data or Picture object. These details are displayed when you drop an object on the label, or if you click an object already on the label.

Text Object Properties

The main property for a Text Object is the Label which is the specific text to be printed on the label.

Towards the bottom of the window are the Text Properties. These details allow you to control the appearance of text displayed by both the Text and Data objects. You can set the fontname and size for the specific object. A series of buttons allow you to control other aspects of the text.

Font Style

Allows you to control whether the font will be displayed in bold, italic and/or underline. If the button is in a down position (as bold is in the above example) the font will have that style. You can have more than one of these buttons down if you wish.


Allows you to control how the text will be displayed in the area you give it. It can be left justified, right justified or centred. Whichever button is down will be the justification used. Only one button can be down at a time. Examples:

This is left justified

This is right justified

And lastly, this is centred

Foreground/Background Colours

Allow you to control the colour of the text (foreground) and the colour of the area underneath the text (background). To change the colour, click on the appropriate square (the black box on top is the foreground colour and the yellow box underneath is the background colour) and a colour box will be displayed to you. Simply select the required colour and click OK.


This setting is used to control whether or not you can see things through the text. For example, if you placed a starburst image on the label, and then you placed a Text object on top of it, you would want to see the starburst through the text. In this case, you want the text to be transparent. If you didn't want to see the starburst through the text, you would want the text to NOT be transparent. To make the text transparent, click this button to the down position. Note, if text is transparent, you don't have to set its background colour because it will never be seen.

Data Object Properties

These properties are displayed for Data objects only. The Data combo-box allows you to specify the piece of information that is to be taken from the system. Labels can be designed for items (tickets, shelf talkers, and so on) or customers (loyalty cards). The item data fields are grouped together at the top of the combo box while the customer data fields are grouped together at the end. Once the Data type is selected the remaining properties will change based on the type of data.

If you select a money Data type, such as Normal Sell 1, you will get two properties:

Dollar/Cents Ratio

Allows you to control the look of the money amount by specifying the height of the cents portion compared to the dollar portion. By specifying the correct ratio, you get a much more professional looking result.

100% Ratio

70% Ratio

Multiply Price By

The Multiply Price By option can be used to adjust the sell price by a set amount. For example, if you give a 10% discount on a dozen bottles of wine, you can display the adjusted price by selecting the sell price field and setting this option to 0.9. By default, this option is 1.0 which means no adjustment of the amount will be made.

For some other Data types, you will get a Scale Font To Fit option.

Scale Font To Fit

When you place a Data object on the ticket, you can resize it to fill whichever area of the form you wish. You can also set its font type and size. However, if you assign a large area to the Data object and you only end printing a couple of words, the resulting label may look a little odd. If this option is checked on, the system will increase the font size to the maximum size so that the words will still print in the area you assigned it. This option is designed to be used with data which might change significantly in size, for example full item description, and is ideal for A4 shelf talkers. On small shelf labels and for data which is approximately the same size, for example order code, it is not recommended as the resulting labels will look messy.

This option can be used to allow barcodes to be resized. If checked then the size of the printed barcode will be scaled to the size of the field defined on the design compared to a 'standard' EAN-13 barcode which is approximately 1cm high by 3cm wide, for example if the field width is reduced to 1.5cm on the design then the barcode will print at 50% of the standard width. The resultant barcode will need to be tested that it can actually be read by the scanners.



One set of special Data objects to note are the Barcodes. There are various pieces of information that the system can represent with a barcode such as EAN, item number and customer card number. When you place one of these objects on the label, the system will display text like '[3BC4FC=,.()]. This is an internal representation of the barcode. When the ticket is actually printed, the system will determine the appropriate barcode format to use.

The same text properties which control the font name and size for Text Objects are also available for Data Objects.

Picture Object Properties

These properties are displayed for Picture objects only. There is a set of six options (File, Ticket Clip1, and so on) which indicate the content of the picture. You need to set the Media Content field in the System Settings Directories tab to the folder where the image is located.


If you click the File option, you are telling the system you want it to print the same picture on every label. In this case you must set the FileName property to be the name of the picture file you want to print, for example starburst.bmp. The picture can be a BMP or JPG file.

Ticket Clip

If you click one of the Ticket Clip options, you are telling the system that you want to print a picture specific to the item that the ticket is being printed for. As the item changes, so will the picture. Each item can have five tickets clips associated it with it, hence the five ticket clip options. (Set on the Customer Details tab of Items).


The Stretch option is used to make sure that the picture fits the full area you have specified. For example, you have designed the Picture object to be 2cm by 2cm. If you have an image that is only 1cm by 1.5cm, that is how it will be printed, which leaves a lot of empty space. If you check the Stretch option on, the image will be stretched so that it fits into the 2cm by 2cm area.

Note: If the height to width ratio (called the aspect ratio) is not the same for the designed area and the actual images size, you will get image distortion.

In our example, the design area has a ratio of 1:1 while the actual image is 1:1.5. This means that the image will be stretched so that looks wider than original.

Originally 1x1.5

Stretched to 2x2

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